Odyssey roadmap
Our goal is to continually add the latest AI models and workflows to Odyssey as the technology continues to advance. Our roadmap page will be the best reflection of what we're working on adding to the app.
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In progress
Features that are actively in development
Improved onboarding and guided walkthroughs
Improved automation (list/CSV, iterations [loops], random number generator, pipe data from the outside, save and process that outside data, web scraping, etc)
Updated Llama implementation
LLava support
Mistral support
Custom LLM support
Llama LoRA support
Fine tuned LLMs in Odyssey
Transcription, translation, and file conversion
3P developer support
Recently added
Features that were released with the latest version of Odyssey
5/24/24 - Odyssey V1.0.18
Enhancements
Renamed the
Advancedsection in theRemakenode’s inspector toCreativity.The
Remakenode’sInfluenceslider has been replaced with aCreativity Amountslider. Note that this change requires a reversal in how the slider previously worked. In other words, aCreativity Amountof0.4is equivalent to anInfluencevalue of0.6.Added sensible presets to the
Creativity Amountslider.Tip:hover on each one to see an explanation.
Bug Fixes
Fixed a bug that broke the
previewfunction in theBatch (Images)node.Fixed a bug that broke the
Insertmenu.Fixed a bug that prevented images from saving properly when embedding a workflow in an image.
Fixed a bug that caused batching to fail when using the
Remakenode.
5/14/24 - Odyssey V1.0.17
Features
The
Remakenode now has aManualmode.Manualmode lets you target specific regions of an image with customized parameters. For example, you can set your diffusion prompt on a per-tile basis and use different steps and starting-image-influence values for different tiles. Additionally,Manualmode makes it possible to use any image-to-image diffusion model. It also comes withconfigurable blending zonesthat make it easier to target very small sections of an image with a highly specialized prompt and blend the result into the surrounding image without creating seams. You learn more about the Remake node’s Manual mode by following our dedicated guide (https://odysseyapp.io/guides/remake) or watching this feature walkthrough (https://youtu.be/w5GygRm12KY?feature=shared).The
Remakenode’sAutomaticmode now includes the option to run a configurablesecond diffusion passto add additional detail and iron out any seams caused by the first pass. To access the second-pass option, select a 4K or 8K output resolution.The
GPTnode now supportsGPT-4o. It’s cheaper, faster, and comes with a 128,000-sized context window.
Enhancements
Pressing the
ikey while hovering over a node will display the node’s inspector (if it has one) in a popover next to the node.Pressing the
spacebarwhile hovering over a node with an image preview will produce a larger preview in a dedicated window.Odyssey now persists image data in dedicated files inside Odyssey document bundles. You can access them by right-clicking a workflow in the Finder, selecting
Show Package Contentsand navigating to theImagesfolder. This approach comes with significant speed improvements when opening and saving workflows.
5/06/24 - Odyssey V1.0.16
Features
The brand-new
Remakenode lets you reimagine an image by a) upscaling the image with a variety of super-resolution models, and b) enhancing the image’s details with a configurable diffusion model. You can increase the resolution of any image to 2K, 4K, or 8K. Additionally, you can restore the detail in a blurry image or transform an already-sharp image by adding detail or redrawing the image’s subject in a different style.Make sure to check out our
Remake guideat https://odysseyapp.io/guides/remake to get the best results.
Bug Fixes
Fixed a bug that caused the
Not enough frameserror when using theAnimated Imagenode.Fixed a bug that resulted in a stuttering video when using the
Animated Imagenode.Fixes a batching-related bug in the
GPTandLlamanodes.
4/22/24 - Odyssey V1.0.14
Features
* Adds support for Stable Diffusion 3.0 and Stable Diffusion 3.0 Turbo.
* Adds the ability to embed a workflow in an image.
* Adds the ability to open an image that contains an embedded workflow and create a document populated with said workflow.
* Adds a screenshot option to a node's contextual menu.
* Adds the ability to write diffusion metadata into an image's IPTC dictionary.
* Adds a preview interface for an image's diffusion metadata (accessible via the contextual menu in the Batch (Images) node.)
Enhancements
* Adds a textfield to the Blur node’s inspector.
* Improves the performance of the Notes node’s inspector.
* Adds 12 fps, 25 fps, and 50 fps options to the Animated Image node’s inspector.
* Adds the ability to activate a text-based node’s textfield by hitting return if the node is selected.
* Adds escape-key functionality to the Notes node.
* Adds a better explanation text of the Timer node’s functionality.
Bug Fixes
* Fixes a bug that prevented the Instructions textfield in the LLM inspector from scrolling.
* Fixes a bug where some nodes failed to operate after being added via a workflow that was dragged onto the canvas from the sidebar.
* Fixes a layout bug where nodes weren't correctly saving their updated frames.
* Fixes an issue where the Resize Image node wasn't working correctly when included in batch workflow.
* Adds a fix for a bug where a dropped node edge didn't always reliably render a new connection line.
* Fixes a bug where the inspector showed the "Learn More" button for workflows selected from the sidebar.
* Fixes a bug where the Advanced Inspector's background was transparent.
* Fixes a typo in the Not Downloaded label in the Stable Diffusion node's inspector.
* Fixes a bug where the app window was larger than the available screen real estate.
* Fixes a bug where the Settings window didn't receive focus when opened from, for example, Odyssey’s menubar item.
* Fixes a bug that caused node edges to have the wrong label colour.
* Fixes a bug where text nodes didn't respect move to beginning / end of line keyboard shortcuts.
4/03/24 - Odyssey V1.0.12
Shortcuts We’ve added an integration with Apple Shortcuts that allows you to add a Shortcut node to the Odyssey canvas that calls a shortcut directly from Odyssey. It also allows you to set up an Odyssey workflow as a shortcut. We’ll be adding more workflows that include shortcuts in the coming weeks and months: https://www.odysseyapp.io/guides/shortcuts
Batch text We’ve added a batch text node that allows you to connect documents to text based workflows and use them as inputs into LLMs. In the example I attached here, I’ve added a monthly budget CSV and had ChatGPT analyze the information. We’ll be adding numerous LLM workflows, as well as custom LLM support, in the coming weeks and months to really build out this functionality in Odyssey. Batch text is just the first step.
UI Improvements & bug fixes Thank you to anyone who sent in feedback on how to improve Odyssey’s UI! We’ve made a number of improvements:
Shift + Command + Spacebar now brings up an action bar
- If you drag an unattached edge and drop it wherever we’ll now create a node of the correct kind. If you hold down Option while dragging, an action bar will appear
Command + Left Click now drags the canvas. Control + Left Click invokes contextual menus
Recently added
Features that were released with the latest version of Odyssey
5/24/24 - Odyssey V1.0.18
Enhancements
Renamed the
Advancedsection in theRemakenode’s inspector toCreativity.The
Remakenode’sInfluenceslider has been replaced with aCreativity Amountslider. Note that this change requires a reversal in how the slider previously worked. In other words, aCreativity Amountof0.4is equivalent to anInfluencevalue of0.6.Added sensible presets to the
Creativity Amountslider.Tip:hover on each one to see an explanation.
Bug Fixes
Fixed a bug that broke the
previewfunction in theBatch (Images)node.Fixed a bug that broke the
Insertmenu.Fixed a bug that prevented images from saving properly when embedding a workflow in an image.
Fixed a bug that caused batching to fail when using the
Remakenode.
5/14/24 - Odyssey V1.0.17
Features
The
Remakenode now has aManualmode.Manualmode lets you target specific regions of an image with customized parameters. For example, you can set your diffusion prompt on a per-tile basis and use different steps and starting-image-influence values for different tiles. Additionally,Manualmode makes it possible to use any image-to-image diffusion model. It also comes withconfigurable blending zonesthat make it easier to target very small sections of an image with a highly specialized prompt and blend the result into the surrounding image without creating seams. You learn more about the Remake node’s Manual mode by following our dedicated guide (https://odysseyapp.io/guides/remake) or watching this feature walkthrough (https://youtu.be/w5GygRm12KY?feature=shared).The
Remakenode’sAutomaticmode now includes the option to run a configurablesecond diffusion passto add additional detail and iron out any seams caused by the first pass. To access the second-pass option, select a 4K or 8K output resolution.The
GPTnode now supportsGPT-4o. It’s cheaper, faster, and comes with a 128,000-sized context window.
Enhancements
Pressing the
ikey while hovering over a node will display the node’s inspector (if it has one) in a popover next to the node.Pressing the
spacebarwhile hovering over a node with an image preview will produce a larger preview in a dedicated window.Odyssey now persists image data in dedicated files inside Odyssey document bundles. You can access them by right-clicking a workflow in the Finder, selecting
Show Package Contentsand navigating to theImagesfolder. This approach comes with significant speed improvements when opening and saving workflows.
5/06/24 - Odyssey V1.0.16
Features
The brand-new
Remakenode lets you reimagine an image by a) upscaling the image with a variety of super-resolution models, and b) enhancing the image’s details with a configurable diffusion model. You can increase the resolution of any image to 2K, 4K, or 8K. Additionally, you can restore the detail in a blurry image or transform an already-sharp image by adding detail or redrawing the image’s subject in a different style.Make sure to check out our
Remake guideat https://odysseyapp.io/guides/remake to get the best results.
Bug Fixes
Fixed a bug that caused the
Not enough frameserror when using theAnimated Imagenode.Fixed a bug that resulted in a stuttering video when using the
Animated Imagenode.Fixes a batching-related bug in the
GPTandLlamanodes.
4/22/24 - Odyssey V1.0.14
Features
* Adds support for Stable Diffusion 3.0 and Stable Diffusion 3.0 Turbo.
* Adds the ability to embed a workflow in an image.
* Adds the ability to open an image that contains an embedded workflow and create a document populated with said workflow.
* Adds a screenshot option to a node's contextual menu.
* Adds the ability to write diffusion metadata into an image's IPTC dictionary.
* Adds a preview interface for an image's diffusion metadata (accessible via the contextual menu in the Batch (Images) node.)
Enhancements
* Adds a textfield to the Blur node’s inspector.
* Improves the performance of the Notes node’s inspector.
* Adds 12 fps, 25 fps, and 50 fps options to the Animated Image node’s inspector.
* Adds the ability to activate a text-based node’s textfield by hitting return if the node is selected.
* Adds escape-key functionality to the Notes node.
* Adds a better explanation text of the Timer node’s functionality.
Bug Fixes
* Fixes a bug that prevented the Instructions textfield in the LLM inspector from scrolling.
* Fixes a bug where some nodes failed to operate after being added via a workflow that was dragged onto the canvas from the sidebar.
* Fixes a layout bug where nodes weren't correctly saving their updated frames.
* Fixes an issue where the Resize Image node wasn't working correctly when included in batch workflow.
* Adds a fix for a bug where a dropped node edge didn't always reliably render a new connection line.
* Fixes a bug where the inspector showed the "Learn More" button for workflows selected from the sidebar.
* Fixes a bug where the Advanced Inspector's background was transparent.
* Fixes a typo in the Not Downloaded label in the Stable Diffusion node's inspector.
* Fixes a bug where the app window was larger than the available screen real estate.
* Fixes a bug where the Settings window didn't receive focus when opened from, for example, Odyssey’s menubar item.
* Fixes a bug that caused node edges to have the wrong label colour.
* Fixes a bug where text nodes didn't respect move to beginning / end of line keyboard shortcuts.
4/03/24 - Odyssey V1.0.12
Shortcuts We’ve added an integration with Apple Shortcuts that allows you to add a Shortcut node to the Odyssey canvas that calls a shortcut directly from Odyssey. It also allows you to set up an Odyssey workflow as a shortcut. We’ll be adding more workflows that include shortcuts in the coming weeks and months: https://www.odysseyapp.io/guides/shortcuts
Batch text We’ve added a batch text node that allows you to connect documents to text based workflows and use them as inputs into LLMs. In the example I attached here, I’ve added a monthly budget CSV and had ChatGPT analyze the information. We’ll be adding numerous LLM workflows, as well as custom LLM support, in the coming weeks and months to really build out this functionality in Odyssey. Batch text is just the first step.
UI Improvements & bug fixes Thank you to anyone who sent in feedback on how to improve Odyssey’s UI! We’ve made a number of improvements:
Shift + Command + Spacebar now brings up an action bar
- If you drag an unattached edge and drop it wherever we’ll now create a node of the correct kind. If you hold down Option while dragging, an action bar will appear
Command + Left Click now drags the canvas. Control + Left Click invokes contextual menus
Recently added
Features that were released with the latest version of Odyssey
5/24/24 - Odyssey V1.0.18
Enhancements
Renamed the
Advancedsection in theRemakenode’s inspector toCreativity.The
Remakenode’sInfluenceslider has been replaced with aCreativity Amountslider. Note that this change requires a reversal in how the slider previously worked. In other words, aCreativity Amountof0.4is equivalent to anInfluencevalue of0.6.Added sensible presets to the
Creativity Amountslider.Tip:hover on each one to see an explanation.
Bug Fixes
Fixed a bug that broke the
previewfunction in theBatch (Images)node.Fixed a bug that broke the
Insertmenu.Fixed a bug that prevented images from saving properly when embedding a workflow in an image.
Fixed a bug that caused batching to fail when using the
Remakenode.
5/14/24 - Odyssey V1.0.17
Features
The
Remakenode now has aManualmode.Manualmode lets you target specific regions of an image with customized parameters. For example, you can set your diffusion prompt on a per-tile basis and use different steps and starting-image-influence values for different tiles. Additionally,Manualmode makes it possible to use any image-to-image diffusion model. It also comes withconfigurable blending zonesthat make it easier to target very small sections of an image with a highly specialized prompt and blend the result into the surrounding image without creating seams. You learn more about the Remake node’s Manual mode by following our dedicated guide (https://odysseyapp.io/guides/remake) or watching this feature walkthrough (https://youtu.be/w5GygRm12KY?feature=shared).The
Remakenode’sAutomaticmode now includes the option to run a configurablesecond diffusion passto add additional detail and iron out any seams caused by the first pass. To access the second-pass option, select a 4K or 8K output resolution.The
GPTnode now supportsGPT-4o. It’s cheaper, faster, and comes with a 128,000-sized context window.
Enhancements
Pressing the
ikey while hovering over a node will display the node’s inspector (if it has one) in a popover next to the node.Pressing the
spacebarwhile hovering over a node with an image preview will produce a larger preview in a dedicated window.Odyssey now persists image data in dedicated files inside Odyssey document bundles. You can access them by right-clicking a workflow in the Finder, selecting
Show Package Contentsand navigating to theImagesfolder. This approach comes with significant speed improvements when opening and saving workflows.
5/06/24 - Odyssey V1.0.16
Features
The brand-new
Remakenode lets you reimagine an image by a) upscaling the image with a variety of super-resolution models, and b) enhancing the image’s details with a configurable diffusion model. You can increase the resolution of any image to 2K, 4K, or 8K. Additionally, you can restore the detail in a blurry image or transform an already-sharp image by adding detail or redrawing the image’s subject in a different style.Make sure to check out our
Remake guideat https://odysseyapp.io/guides/remake to get the best results.
Bug Fixes
Fixed a bug that caused the
Not enough frameserror when using theAnimated Imagenode.Fixed a bug that resulted in a stuttering video when using the
Animated Imagenode.Fixes a batching-related bug in the
GPTandLlamanodes.
4/22/24 - Odyssey V1.0.14
Features
* Adds support for Stable Diffusion 3.0 and Stable Diffusion 3.0 Turbo.
* Adds the ability to embed a workflow in an image.
* Adds the ability to open an image that contains an embedded workflow and create a document populated with said workflow.
* Adds a screenshot option to a node's contextual menu.
* Adds the ability to write diffusion metadata into an image's IPTC dictionary.
* Adds a preview interface for an image's diffusion metadata (accessible via the contextual menu in the Batch (Images) node.)
Enhancements
* Adds a textfield to the Blur node’s inspector.
* Improves the performance of the Notes node’s inspector.
* Adds 12 fps, 25 fps, and 50 fps options to the Animated Image node’s inspector.
* Adds the ability to activate a text-based node’s textfield by hitting return if the node is selected.
* Adds escape-key functionality to the Notes node.
* Adds a better explanation text of the Timer node’s functionality.
Bug Fixes
* Fixes a bug that prevented the Instructions textfield in the LLM inspector from scrolling.
* Fixes a bug where some nodes failed to operate after being added via a workflow that was dragged onto the canvas from the sidebar.
* Fixes a layout bug where nodes weren't correctly saving their updated frames.
* Fixes an issue where the Resize Image node wasn't working correctly when included in batch workflow.
* Adds a fix for a bug where a dropped node edge didn't always reliably render a new connection line.
* Fixes a bug where the inspector showed the "Learn More" button for workflows selected from the sidebar.
* Fixes a bug where the Advanced Inspector's background was transparent.
* Fixes a typo in the Not Downloaded label in the Stable Diffusion node's inspector.
* Fixes a bug where the app window was larger than the available screen real estate.
* Fixes a bug where the Settings window didn't receive focus when opened from, for example, Odyssey’s menubar item.
* Fixes a bug that caused node edges to have the wrong label colour.
* Fixes a bug where text nodes didn't respect move to beginning / end of line keyboard shortcuts.
4/03/24 - Odyssey V1.0.12
Shortcuts We’ve added an integration with Apple Shortcuts that allows you to add a Shortcut node to the Odyssey canvas that calls a shortcut directly from Odyssey. It also allows you to set up an Odyssey workflow as a shortcut. We’ll be adding more workflows that include shortcuts in the coming weeks and months: https://www.odysseyapp.io/guides/shortcuts
Batch text We’ve added a batch text node that allows you to connect documents to text based workflows and use them as inputs into LLMs. In the example I attached here, I’ve added a monthly budget CSV and had ChatGPT analyze the information. We’ll be adding numerous LLM workflows, as well as custom LLM support, in the coming weeks and months to really build out this functionality in Odyssey. Batch text is just the first step.
UI Improvements & bug fixes Thank you to anyone who sent in feedback on how to improve Odyssey’s UI! We’ve made a number of improvements:
Shift + Command + Spacebar now brings up an action bar
- If you drag an unattached edge and drop it wherever we’ll now create a node of the correct kind. If you hold down Option while dragging, an action bar will appear
Command + Left Click now drags the canvas. Control + Left Click invokes contextual menus
